> Forest of True Sight > Questions & Answers Reload this Page Help Me Settle an Argument with my Guild Over Weapon Req.
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Old Sep 02, 2006, 03:31 AM // 03:31   #1
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Default Help Me Settle an Argument with my Guild Over Weapon Req.

Yes, I am very well aware of how req works for the msot part, However, my guild has been arguing over How much it matters. Pretty much it can be summed up into one question.

Let's say I have 16 Swordsmanship and I have a sword with req. 13 and a sword with req. 8. Would the damage be any different?
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Old Sep 02, 2006, 03:36 AM // 03:36   #2
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No difference. As long as you have above the req, the damage is identical. If this wasn't the case then PvP would be unbalanced as people who could afford req 7 swords would be stronger than those who used PvP swords (req 9).
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Old Sep 02, 2006, 03:37 AM // 03:37   #3
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If you meet the weapon requirement on a sword, the sword will deal full (100%) damage.

With 16 swordsmanship, your req 13 and req 8 sword will both deal full damage. If they're both equal in damage, they will still deal the same amount.

~Salad
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Old Sep 02, 2006, 03:43 AM // 03:43   #4
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Thank you. Another mystery solved.
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Old Sep 02, 2006, 08:41 AM // 08:41   #5
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amazing things you can find in the FAQ stickied at the top of the Q&A subforum, even the answer to your question.
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Old Sep 02, 2006, 09:15 AM // 09:15   #6
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i can't believe people think req makes a difference to damage :S like Haggard said it would totally unbalance the whole system.

It wasn't really a mystery, just setting some rather clueless people straight.
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Old Sep 02, 2006, 04:57 PM // 16:57   #7
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In another small twist, if you have say a requirement 8 sword, and you have 8 in the attribute, you will deal much less than if you have a requirement 12 sword with 12 in the attribute. Don't think that reaching the requirement but no higher will max out the weapon's damage - as with most things the more you put in, the better the returns.
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Old Sep 02, 2006, 05:12 PM // 17:12   #8
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yeh, if u have met the req for the weapon dont add more unless ur using skills eg for a sword - galrath slash to get higher dmg on the actual skill. If u have met the req of the weapon and ur happy with the dmg of your skills then put it into stregth to increase your dmg.
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Old Sep 02, 2006, 05:32 PM // 17:32   #9
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i had the same argument with a member of my old guild
he got really worked up about it and said he had done loads fo tests to say that he lower the req the more dmg ^_^
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Old Sep 02, 2006, 09:23 PM // 21:23   #10
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how the hell can ppl actualy belive that low req makes hmm more damage bah they gotta be insane..
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Old Sep 02, 2006, 09:43 PM // 21:43   #11
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It dosen't matter, the damage is the same, if you don't have teh requirements the damage will be halfed
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Old Sep 03, 2006, 04:14 AM // 04:14   #12
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the only thing it would affect would be the damage done by ur swordsmanship skills
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Old Sep 03, 2006, 10:59 AM // 10:59   #13
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No DMG difference, but the lower the req...the more flexibility you have in your attribute points. Say you have a req.13 sword you really have to pump the points into that sword attribute, but if you have a req.7-8 then you can put them someplace else and spread the wealth. Some profession skills depend on the higher attribute points though..for things like seconds for poisen,bleeding etc...

I have a sweet setup on my toon right now, since I like to play warrior but I also like to shoot a bow I only buy req.7-8 swords and bows and im able to have the best of both worlds. I just love wilderness survival on a warrior!

It all depends on what the skill description states, the only reason people think higher req. means higher damage is because they have 13 points pumped into that attribute lol it has nothing to do with req. of a weapon.

Last edited by elLOCOmutha; Sep 03, 2006 at 11:04 AM // 11:04..
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Old Sep 03, 2006, 02:54 PM // 14:54   #14
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Requirement does make a difference, but only if you don't meet it. If you meet the requirement, and the requirement is 8, it doesn't matter if you have 8, 10, or 12, they will do the same damage (excluding skills).

Low requirement weps are just better if you either
1. don't want to put in enough points to accually meet the requirement, or
2. you want more flexibility

If you are just going to keep you weapons attribute at 12+ at all times for all your builds, then you might as well ignore the requirement.
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Old Sep 03, 2006, 03:19 PM // 15:19   #15
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Quote:
Originally Posted by some guy
It dosen't matter, the damage is the same, if you don't have teh requirements the damage will be halfed
That is not correct. Weapon is considered close to starter weapon when you don't meet its requirements. This was confirmed by Anet but I can't find the post anymore with the new search function.
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Old Sep 03, 2006, 04:10 PM // 16:10   #16
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There is some misinformation in this thread. While meeting the req is indeed binary, the amount of points in your Swordsmanship attribute does affect your damage. If you have a req 8 sword, and you keep adding more and more points into your attribute--up to 16--you will keep doing more and more damage, even without skills. There is very little reason for a Warrior, especially in PvP, not to have his weapon at 16.

However, if you have 16 Swordsmanship, you will see no damage difference between a req 8 sword and a req 12.
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Old Sep 03, 2006, 09:27 PM // 21:27   #17
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So to sum it up...

Low Req. weapons = More flexibity for attribute point placement.

Using more attribute points in an attribute = Longer damage/Higher damage depending on skills used.

I like having the flexibility option.
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Old Sep 03, 2006, 09:51 PM // 21:51   #18
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Quote:
Originally Posted by Zakarr
That is not correct. Weapon is considered close to starter weapon when you don't meet its requirements. This was confirmed by Anet but I can't find the post anymore with the new search function.
You're both correct, in a way.


Weapon damage is calculated in two steps:

1. Do you meet the requirements?
  • If so, the full stated range (i.e. 15-22 for swords) is used.
  • If not, half of the stated range (8-11) is used.

2. What is your current weapon attribute level?

Using Ensign's Game Mechanics article:

Effect of Attributes on Weapon Damage
Code:
Attribute	Percent of
Level		Weapon Damage
0		35.6%
1		38.6%
2		42.0%
3		45.9%
4		50.0%
5		54.5%
6		59.5%
7		64.8%
8		70.7%
9		77.1%
10		84.1%
11		91.7%
12		100%
13		104%
14		107%
15		111%
16		115%
Examples:

1. You have 0 in Swordsmanship and are wielding a req 9 max sword. You don't meet requirements (8-11 damage) and have 0 Swordsmanship (35.6%). Your actual damage range is 3-4 before modifiers, which is pretty close to starter weapon damage.

2. You have 12 in Swordsmanship and are wielding a req 13 max sword. You don't meet requirements (8-11 damage) and have 12 Swordsmanship (100%). You actual damage range is 8-11 damage before modifiers, which isn't quite starter but not something to be proud of.

3. You have 9 in Swordsmanship and are wielding a req 9 max sword. You meet the requirements (15-22 damage) and have 9 Swordsmanship (77.1%). Your actual damage range is 12-17 damage before modifiers.

4. You have 14 in Swordsmanship and are wielding a req 9 max sword. You meet the requirements (15-22 damage) and have 14 Swordsmanship (107%). Your actual damage range is 16-24 damage before modifiers.
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Old Sep 03, 2006, 09:57 PM // 21:57   #19
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Quote:
Originally Posted by Savio
You're both correct, in a way.


Weapon damage is calculated in two steps:

1. Do you meet the requirements?
  • If so, the full stated range (i.e. 15-22 for swords) is used.
  • If not, half of the stated range (8-11) is used.

2. What is your current weapon attribute level?

Using Ensign's Game Mechanics article:

Effect of Attributes on Weapon Damage
Code:
Attribute	Percent of
Level		Weapon Damage
0		35.6%
1		38.6%
2		42.0%
3		45.9%
4		50.0%
5		54.5%
6		59.5%
7		64.8%
8		70.7%
9		77.1%
10		84.1%
11		91.7%
12		100%
13		104%
14		107%
15		111%
16		115%
Examples:

1. You have 0 in Swordsmanship and are wielding a req 9 max sword. You don't meet requirements (8-11 damage) and have 0 Swordsmanship (35.6%). Your actual damage range is 3-4 before modifiers, which is pretty close to starter weapon damage.

2. You have 12 in Swordsmanship and are wielding a req 13 max sword. You don't meet requirements (8-11 damage) and have 12 Swordsmanship (100%). You actual damage range is 8-11 damage before modifiers, which isn't quite starter but not something to be proud of.

3. You have 9 in Swordsmanship and are wielding a req 9 max sword. You meet the requirements (15-22 damage) and have 9 Swordsmanship (77.1%). Your actual damage range is 12-17 damage before modifiers.

4. You have 14 in Swordsmanship and are wielding a req 9 max sword. You meet the requirements (15-22 damage) and have 14 Swordsmanship (107%). Your actual damage range is 16-24 damage before modifiers.
Does this take into account the +20 damage if customized and the damage in stance etc..? Or is that included in the req.?
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Old Sep 03, 2006, 10:37 PM // 22:37   #20
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Quote:
Your actual damage range is 16-24 damage before modifiers.
No, it doesn't take them into account. The modifiers work so long as you meet their requirement (while in a stance, while enchanted, while health is less than 50%, etc.)
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